
Key mapping fully integrated in the SweetFX_settings.txt file.Better screenshot naming (app name + date & time as part of the filename).Better performance for DX9 (DX11 performance is the same as MrHaandi's).Somewhat better compatibility (more games supported) : DX9 all the games that use swapchain: resent now work with SweetFX, Farcr圓 now works in DX11.No more exotic file locations, everything should be dropped in the executable folder of the game/app.Effects are separated from SMAA/FXAA to avoid artefacts.New effects liike film grain and blur/bloom.FXAA integrated without the need of an external DLL.

Ok time for a release even if it's still a work-in-progress :

Redirecting IDXGIFactory->CreateSwapChain Redirecting D3D11CreateDeviceAndSwapChain I have no idea what any of that means.įull path: C:\Program Files (x86)\Steam\steamapps\common\Bioshock\Builds\Release\ I don't know if that holds any information that might be useful.
#MASS EFFECT 1 MEUITM VS ENB AND SWEET FX PLUS#
I guess I can try SweetFX 1.3 but I prefer all the improvements of 1.4 plus I wasn't clear on DX10 support under 1.3.īelow is the contents of my log file. It runs fine for me too, for about 10-15 minutes, before it completely freezes up.

Some people claim they've "tested" it, and it runs fine for them, but I doubt they've actually "played" it for any length of time.
#MASS EFFECT 1 MEUITM VS ENB AND SWEET FX TV#
I've read other forums with people experiencing the same exact issue: Bioshock DX10 and SweetFX 1.4 with TV Levels. I've never had any problems running Bioshock under DX9 using TV Levels, so I doubt that's the problem. Click to expand.I tried disabling TV Levels but it still crashed.
